include("shared.lua");
ENT.RenderGroup = RENDERGROUP_OPAQUE; -- This FUCKING THING avoids the clipping bug I have had for ages since stargate BETA 1.0. DAMN!
language.Add("defence_cannon_glider_DC","Planetary Defence Cannon"); -- Some idiot got smashed
-- Kill Icon
if(file.Exists("../materials/weapons/staff_stationary_killicon.vmt")) then
	killicon.Add("defence_cannon_glider_DC","weapons/staff_stationary_killicon",Color(255,255,255));
	killicon.Add("staff_pulse_stationary_DC","weapons/staff_stationary_killicon",Color(255,255,255));
end
